Unlimited Adventure

Investigations and Discoveries

It took only a moment for someone to answer the woman in the doorway. He tried to calm her down and took her outside.

Following them out, you heard that her daughter had gone missing… and this wasn’t the first child to disappear.

Pledging your support, as long as you could hear the story, the miner and the woman opened up to you.

Over the past few weeks, children have disappeared with no trace of there whereabouts. At the same time, the primary shaft of the silver mines had inadvertently broken through to one of the upper most caverns of the Underdark. Some of the minors fearing a correlation between these events had gone down into the opening but have not been heard from in two days.

Deciding that time was of the essence, you immediately set off. The miner guided you to the deepest parts of the shaft and offered to stay for two hours before he returned to the village.

Inside you found a large chamber with many branches leading off. You were quickly set upon by both giant subterranean rats as well as foul goblins. Following their tracks you came across a twisting stinking tunnel that looked to have been the home of a small goblin tribe. However – what awaited you at the end was no mere goblin, but a Drow – one of the most feared creatures of the Underdark.

A battle ensued, leaving the Drow dead and much of the party wounded. Behind where you found him was something unexpected…

A Quiet Night Interrupted
Simple Beginnings

Westwell – the last town before the mountain roads enter the high passes of the Blue Mountains. You didn’t expect that you would be stopped here, but an early snow has blocked all viable paths to the east. While lower in the hills the bite of the season hasn’t been felt, it is clear that at least for a few days it would be incredibly foolhardy to venture upwards – and whatever business you have on the other side of the mountains can wait.

You arrive early in the evening and are greeted with the sounds of ringing hammers from the dozen or so smith’s arrayed throughout the town. Market has closed, but in a remote town so reliant on sending goods out to bring food in, many of the tradesmen are working late into the night. Following the main road leading to the square you see a large building – one of the few with more than one floor – that is clearly the inn. A simple sign hangs above the door – a starburst pattern above a mountain peak.

The common room is busy with what is clearly a fair mix of locals and other waylaid travelers. You notice a few large men – likely miners or smiths – having a heated conversation in one corner. A few heads turn your way as you stride in, their gazes lingering. Apparently adventurers are still an unusual sight this far out of cities.

There is only one communal table clear enough to sit at – every other seat is taken. You barely have enough time to settle in and gain the attention of the innkeep before the door is thrown open, crashing loud enough to halt all conversation. In the doorframe stands a woman holding a large hammer. She lifts it’s head and points it to the table of smiths, and in a teary voice calls out

“Damn you worthless layabouts – it’s happened again and this time it’s my Marilee who has gone missing while you sit here doing NOTHING.”


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